The Anywhere Escape Game

€40.00

Design an escape game that works anywhere, with what you already have
with Rostaim Yavari

The Workshop

This workshop introduces the fundamentals of designing an escape game that is accessible, adaptable, and meaningful.

It begins with a roundtable where participants share their context and intentions. From there, the session breaks down the core design parameters that shape a successful game, including group size and age, relationships between players, competitive or cooperative formats, budget, available time, location, atmosphere, difficulty, replay value, and whether the experience will be facilitated or self guided.

The Details

Participants are guided step by step through the creation of an escape game, from the initial narrative idea to a fully playable structure.

The workshop covers narrative design, puzzle progression, and how to create clear, logical clues. You will learn how to structure optional hints for groups that get stuck and how to design bonus sequences for players who move faster than expected.

Practical attention is given to material choices and cost control. The session explores how to source low cost or free materials, reuse everyday objects, and design creatively within constraints. Examples include repurposed boxes, discarded keys, recycled packaging, old posters, flea market finds, and objects already available in homes or community spaces.

By the end of the workshop, you will:

  • Understand the key parameters that shape an effective escape game

  • Design a clear narrative and puzzle structure

  • Create logical clue systems with optional hints

  • Adapt your game to different groups and environments

  • Source and use low cost materials creatively

  • Leave with a concrete framework for building your own escape game

What you’ll need:
A notebook for sketching ideas. No special materials required.

Date:
12 May 2026, 5 to 6:30 PM CET
Location: Online

Design an escape game that works anywhere, with what you already have
with Rostaim Yavari

The Workshop

This workshop introduces the fundamentals of designing an escape game that is accessible, adaptable, and meaningful.

It begins with a roundtable where participants share their context and intentions. From there, the session breaks down the core design parameters that shape a successful game, including group size and age, relationships between players, competitive or cooperative formats, budget, available time, location, atmosphere, difficulty, replay value, and whether the experience will be facilitated or self guided.

The Details

Participants are guided step by step through the creation of an escape game, from the initial narrative idea to a fully playable structure.

The workshop covers narrative design, puzzle progression, and how to create clear, logical clues. You will learn how to structure optional hints for groups that get stuck and how to design bonus sequences for players who move faster than expected.

Practical attention is given to material choices and cost control. The session explores how to source low cost or free materials, reuse everyday objects, and design creatively within constraints. Examples include repurposed boxes, discarded keys, recycled packaging, old posters, flea market finds, and objects already available in homes or community spaces.

By the end of the workshop, you will:

  • Understand the key parameters that shape an effective escape game

  • Design a clear narrative and puzzle structure

  • Create logical clue systems with optional hints

  • Adapt your game to different groups and environments

  • Source and use low cost materials creatively

  • Leave with a concrete framework for building your own escape game

What you’ll need:
A notebook for sketching ideas. No special materials required.

Date:
12 May 2026, 5 to 6:30 PM CET
Location: Online

MEET ROSTAIM YAVARI

Rostaim Yavari is a screenwriter and emerging game designer working across collaborative storytelling projects. He is associate producer on the fiction series Duel on the Ocean and served as game designer and co-producer on the video game Carnaval Marbles, overseeing its development and production.

Alongside his creative practice, he teaches at INA, Sciences Po Grenoble, and La Plateforme, focusing on AI in audiovisual production, collective writing, and cooperation in creative teams. He has recently expanded his work into designing recreational escape games with controlled budgets and adaptable formats.


Get a Membership and Save

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Get a Membership and Save 〰️


Lite Membership: Your Entry Pass
€249.00
One time

A gentle invitation to keep your creativity awake. The Lite Membership includes ten workshop entries spread across the year, letting you build a steady rhythm of curiosity without overwhelming your calendar. Ideal for busy humans who crave regular inspiration and the occasional creative escape hatch. Terms and Condition apply.


✓ 10 workshop entries valid for 12 months
✓ Access to all online and in-person workshops
✓ Member priority access for new workshop releases
✓ Special member updates and offers

Core Membership: The Full Boring Experience
€499.00
One time

The Full Boring Experience. Your all-access pass to a year of structured creative mischief. With twenty workshop entries, exclusive merch, and special access to BPC events, this membership turns curiosity into a lifestyle. Designed for those who want to go deeper, make it a habit, and surround themselves with a community of fellow odd thinkers. Terms and Conditions apply.


✓ 25 workshop entries valid for 12 months
✓ Access to all online and in-person workshops
✓ Exclusive Core Member merchandise - The Bored AF Hoodie
✓ Priority booking for high-demand sessions
✓ Invitations to BPC member-only events and gatherings