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Design, model, texture. Bring your robot to life in Blender
This two session workshop introduces the full workflow for creating a finished hard surface robot still in Blender. It is designed as a clear, end to end process, covering planning, modelling, texturing, lighting, and final output.
Participants are guided through each stage step by step, with a focus on building good habits, understanding why tools are used, and working in an organised, efficient way.
Dates:
Session One. June 19th, 2026. 6PM. In Person.
Session Two. June 26th, 2026. 6PM. In Person

