Create a bold stylised 3D character head in Blender in this live workshop with character artist Stasser. Across three guided sessions, you’ll follow the full workflow from base modeling and sculpting to texturing, lighting, and a polished final render.
This workshop is designed for artists who already know the basics of Blender and want to explore stylised character creation. Perfect for artists who already know the basics of Blender and want to explore stylization, character design, and expressive 3D portraits.
The workshops include:
4.5 hours of live instruction (3 × 1.5-hour sessions)
Blender project files so you can follow along and reuse the setup
Full session recordings for replay and review
The Dates:
Session One: 8 July 2026. 6 PM. CET. Online. (1.5hr)
We start by analysing references and exploring the design thinking behind stylised characters. You'll block out the character head using primitives, establish proportions and silhouette, then move into smooth forms using Blender's core sculpting tools: remesh, masking, and brushes.
Session Two: 15 July 2026. 6 PM. CET. Online. (1.5hr)
We refine the sculpt and push the character's personality. This session covers facial feature stylisation, hair silhouette design, and introduces colour theory, working with a single shared material to make strong, deliberate colour decisions.
Session Three: 22 July 2026. 6 PM. CET. Online. (1.5hr)
In the final session, you'll paint simple textures, build your lighting setup, and dial in camera framing and render settings. Final tweaks, export, and a full group Q&A: leaving you with a polished, portfolio-ready character portrait.
10 Spots Left.
This aren’t pre-recorded courses. They’re live online workshops with professional instructors and creatives where you can ask questions, receive feedback, get personal guidance, and interact with peers in real time.
Create a bold stylised 3D character head in Blender in this live workshop with character artist Stasser. Across three guided sessions, you’ll follow the full workflow from base modeling and sculpting to texturing, lighting, and a polished final render.
This workshop is designed for artists who already know the basics of Blender and want to explore stylised character creation. Perfect for artists who already know the basics of Blender and want to explore stylization, character design, and expressive 3D portraits.
The workshops include:
4.5 hours of live instruction (3 × 1.5-hour sessions)
Blender project files so you can follow along and reuse the setup
Full session recordings for replay and review
The Dates:
Session One: 8 July 2026. 6 PM. CET. Online. (1.5hr)
We start by analysing references and exploring the design thinking behind stylised characters. You'll block out the character head using primitives, establish proportions and silhouette, then move into smooth forms using Blender's core sculpting tools: remesh, masking, and brushes.
Session Two: 15 July 2026. 6 PM. CET. Online. (1.5hr)
We refine the sculpt and push the character's personality. This session covers facial feature stylisation, hair silhouette design, and introduces colour theory, working with a single shared material to make strong, deliberate colour decisions.
Session Three: 22 July 2026. 6 PM. CET. Online. (1.5hr)
In the final session, you'll paint simple textures, build your lighting setup, and dial in camera framing and render settings. Final tweaks, export, and a full group Q&A: leaving you with a polished, portfolio-ready character portrait.
10 Spots Left.
This aren’t pre-recorded courses. They’re live online workshops with professional instructors and creatives where you can ask questions, receive feedback, get personal guidance, and interact with peers in real time.